Session XP

Episode I – Tuesday September 8th “Escape from Mos Shuuta”

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Recap:

A collection of scoundrels and adventurers chafing under the employ of Teemo the Hutt plan a daring escape from Tatooine. Learning of a ship docked at Mos Shuuta the players gel as a team when they bypass star port control, liberate the ship, and escape from Teemo’s thugs.

Players

Aaron, Dio, Frank, Michael, Troy

15 XP to each player for accomplishing the following:
  • Learning the Edge of the Empire Game
  • Working as a team
  • Capturing the Krayt’s Fang
  • Being adventurous enough to come out and join me for the game.

Episode II – Tuesday September 15th “You have a crate full of what?”

Recap:

The remaining escapees from Teemo the Hutt make their way to a Vapor Station outside of Mos Eisley. Repelling a cat’s paw attack by Tusken Raiders our adventurers save the Vapor Farmers and make it off Tatooine on the Krayt’s Fang

Within the ship’s hold they find crates on route to Nar Shaddaa for another gangster, Sinasu the Hutt. A quick trip brings them to Greentop a burned out shell of a building with signs of recent arson. Hoping to find Sinasu (and a hefty payout) the party looks for a place to land.

Players

Aaron, Dio, Frank, Michael, Phil

12 XP to each player for accomplishing the following:
  • Fighting off the Tusken Raiders
  • Exploring Greentop
  • Bonus for saving the Vapor Farmers

Episode III – Tuesday September 29th “How to Party Like a Hutt!”

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Recap:

Docking at Rowo’s Landing the group shakes down some locals for information and find themselves in a seedy bar called the Holo Lounge. This off-track betting establishment is just the right kind of seedy. Dirty enough to scare off the norms, while clean enough to be too boring for anything but business. Here they meet Juan Solo a Rodian fixer who likes their style and Xeecho, a party slug type of Hutt. In the end our heroes save Xeecho from a group of Gamorean Bounty Hunters, learn of Sinasu’s underworld feud, and close the bar early.

Meanwhile Vercetti uncovers news that survivors from Greentop were taken to BactaMAX, a high end medical facility.

Posing as bereaved realtives in the employ of Xeecho, the party investigates BactaMAX and finds Lanni, a Mon Calamari dock master who works for Sinasu. She tells them of Tech Tank and that it is one of Sinasu’s best kept safe houses.

Players

Aaron, Dio, Frank, Michael, Phil

15 XP to each player for accomplishing the following:
  • Interacting with Impact
  • Uncovering clues about Sinasu
  • Completely surprising me and saving Xeecho!
  • Breaking into BactaMAX with no casualties
  • Learning of Tech Tank

Episode IV – Tuesday October 13th “So Nar Shaddaa drinks this stuff?”

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Recap:

Learning that Sinasu took refuge in a nearby water treatment facility the team fired up the Krayt Fang. Playing a deadly game of cat and mouse amid the huge cooling towers, vent stacks, and bypass pipes Ioun out flew the pursuing bounty hunters and found the entrance to the tertiary filtration tank. Able to hold cubic kilometers of water, the tank is also home to Tech Tank an illicit repair and modification team working with Sinasu.

Irys made introductions and began negotiating the trade but was interrupted when Naoko’s goons flew in on speeder bikes. Gand and Sylraris cut the bounty hunters down while Vincetti liberated a speeder bike and Ioun found creative ways to apply repulser exhaust. Irys proved he loves Hutts when he saved the second in as many days and the group escaped just ahead of two cloak ships.

Sinasu was impressed by the groups pluck and chose to overlook the fact they had liberated a ship he still had a lien on. In fact he offered them good terms on a ship upgrade provided this lot of scoundrels would take care of just one little job for him.

Players

Aaron, Dio, Frank, Michael, Phil

22 XP to each player for accomplishing the following:
  • Navigating the Water Processing Plant
  • Saving Sinasu
  • Escaping from the Bounty Hunters
  • Negotiating the sale of the Krayt and Krayt Eggs

Session XP

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